![]() Can good voice acting help immerse a player in a game world? Sure. If anything, I *prefer* text over voice-acting in RPGs as objectively speaking it allows for so many more choices and possibilities. And instead of directions (which I loved!) you have the "dumbed down" quest arrow. Oblivion has full voice-over but the texts are much shorter. Morrowind for instance had long and detailed text - for instance directions - and no voice-over (except in a few select places). To voice everything would be a tremendous effort - while most players will maybe only come in contact with one fourth of it during a single playthrough. Voices for character introductions and important story lines to create the mood, text-only for the massive dialogue trees.Īlso consider that games like PoE have really complex and deep dialogue trees, with varying lines depending on character, reputations and past deeds. I actually find the way PoE handles it rather good. I just find it depends on the amounts of text. I actually enjoy good voice-acting a lot. If you don't like the immersion of voiced part then just mute your speakers and go for fast reading race. Zielonymlotek: Listening to good voice acting is a lot more fun than reading an "interactive ebook"
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